A downloadable game

TOMB OF THE PRIMATE PRIEST

The ancient world of Harth withers beneath its dying sun… but it’s not dead yet.

This is a (very) small forest ape tomb full of treasure and danger, easily run as a one-shot or dropped into a larger campaign setting. Because your world should have lots of random little tombs hidden all over the wilderness!

Face off against root trolls, monkey monks, and a beguiling dryad, as well as a few other creatures that have clawed their way into this marvelous living vault. Discover magical armor, haunted skulls, and the bonest of the apes' victims. Negotiate with the guards and intruders alike, using clever words or whatever sharp objects are close at hand!

SYSTEM: Originally written for Cairn. Also includes stats for Fifth Edition and Old School Essentials.

  • This adventure is intended for low-level characters.
  • Estimated run time: 1 session, or 1-3 hours.
  • Includes 6 creatures and many treasures.

ADVENTURE TYPE:  Low Level / Combat / Exploration / One-Shot / Dungeon Delve

FILES: This product is one PDF file that is 5 pages in length. The location notes are only 2 pages long!

CONTENT INCLUDES: DM notes, location descriptions with short read-aloud text, NPC notes, creature stat blocks, original creatures, original treasures and magic items, dungeon map, various illustrations.

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Tomb-Primate-Priest-v1.pdf 867 kB

Comments

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Hypothetically, if I were to run these three tombs as a campaign, what order should I do them in? Or does it not matter?

It absolutely does not matter! But this is a great idea, to run them together. I would tell my players about all three tombs, and then let them decide what order they want to do them in, give them extra agency!