A downloadable TTRPG adventure

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Last night you went out to do your chores, or run your errands. Maybe you went out for a drink? Or maybe you went out to slit a purse string, or a throat?

But this morning, you wake up shackled in a dark, filthy prison cell surrounded by strangers. A man outside says you’ll be sold to a slaver in a few hours. And slaves don’t live long…

So you’d better start making some friends, coming up with a plan, and trying to escape from Fort Edgewild!

ADVENTURE TYPE: One-Shot / Jail Break / Low Level

SESSION REPORT

Read the narrative of one early play test of this adventure: 

DESIGN NOTES

This one-shot adventure is intended for characters at level 1. It’s your classic jailbreak, and the content is divided into the Cell, the Jail, and the Fort.

It runs about 3 to 5 hours. Depending on your players, the adventure may lean heavily on combat, stealth, problem-solving, or social interactions.

Be aware that there are many NPCs (to talk to or fight with), and limited treasure.

FILES

This product is 18 pages in length and includes two PDF files:

  • one PDF for modern (5E) games 
  • one PDF for old school (OSR) games  

NOTE: This adventure was written first for 5e and then converted into an OSR version. In the OSR version, you will find (a very few) 5e-isms and artifacts.  

INCLUDES: DM notes, room descriptions, NPC notes, dialogue prompts, stat blocks, original creatures and treasures, and maps.

KEYWORDS: jail, prison, cell, fort, escape, prisoners, guards, forest, goblins, skeletons, traps, dogs, bloodhounds, mutants, witches, alchemists, horses, one shot.

Download

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Click download now to get access to the following files:

Escaping_Edgewild_5E_v1.pdf 1.9 MB
Escaping_Edgewild_OSR_v1.pdf 1.9 MB

Comments

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You should adapt your adventures to the Dungeon Age PBTA System, it would be awesome!

That's an interesting idea, you mean my old Harthbreaker game?  I'm not sure we have any folks interested in that system right now, we have all these new systems bursting onto the scene with Shadowdark, ToV, Daggerheart, and Draw Steel, I'll probably be keeping an eye on those, along with Cairn!

There are people interested in your game. The titles you mentioned are good, but for someone like me—who loves the kind of gameplay dynamic that PBTA games produce—Harthbreaker stands out much more because it hits that sweet spot between traditional fantasy games and more modern ones.

Shadowdark, Draw Steel, Daggerheart, and others tend to overload with information and resolution mechanics (which isn’t a problem for someone like me who loves Blades in the Dark), but it’s hard to find a game that really nails a satisfying level of complexity.

My only caveat is that Harthbreaker makes the same mistake some PBTA games do: there’s no upper limit for attribute modifiers. In games like this, once a modifier goes beyond +3, most rolls end in a full success almost every time (which is why I personally prefer the dice pool system from Blades).

I’d suggest either adapting the 2d6 system to a dice pool resolution mechanic, starting with "zero dice", "one die", or "two dice" assigned to attributes during character creation (with skills adding +1 die), and setting a maximum dice pool size of 6. Or, you could establish that +3 is the maximum attribute modifier under the 2d6 system, and anything beyond that triggers some kind of exceptional effect if the roll is successful.

Not sure if I was able to express my suggestions clearly, but I hope that helps!

some interesting insights about bounded outcomes, thanks!